Câu hỏi:

Mark the letter A, B, C, or D on your answer sheet to indicate the correct option that best fits each of the numbered blanks. Although playing video games is one of the most popular leisure activities in the world, research into its effects on players, (18), is often trivialised. One innovative application of video games in health care is (19). The degree of attention needed to play such a game can distract the player from the sensation of pain, a strategy that has been reported and evaluated among paediatric patients. (20) a form of physiotherapy or occupational therapy in many different groups of people. Such games focus attention away from potential discomfort and, unlike more traditional therapeutic activities, they do not rely on passive movements and sometimes painful manipulation of the limbs. However, there has been no long term follow-up and no robust randomised controlled trials of such interventions. (21). Furthermore, it is not known whether any distracting effect depends simply on concentrating on an interactive task or whether the content of games is also an important factor as there have been no controlled trials (22). Further research should examine factors within games such as novelty, users' preferences, and relative levels of challenge and should compare video games with other potentially distracting activities. On balance, given that video game playing is highly prevalent among children and adolescents in industrialised countries, (23) moderate frequency of play has serious acute adverse effects from moderate play. Adverse effects, when they occur, tend to be relatively minor and temporary, resolving spontaneously with decreased frequency of play. More evidence is needed on excessive play and on defining what constitutes excess in the first place. There should also be long term studies of the course of video game addiction.

  1. A. both positive and negative B. neither positive nor negative C. not only positive but negative D. positive but not negetive

  2. A. its use in pain management B. their use in pain management C. it is using in pain management D. they are using in pain management

  3. A. Video games have been in use B. Video games have been for use C. Video games have been used as D. Video games have been used to

  4. A. Whether patients eventually tire of such games is also unclear. B. Not knowing patients eventually tire of such games is also unclear. C. If patients eventually tire of such games or not is also unclear. D. Not to know patients eventually tire of such games is also unclear.

  5. A. that compares video games with other distractors. B. to be compared video games with other distractors. C. comparing video games with other distractors. D. compared to video games and other distractors.

  6. A. it is little evidence that B. it is a little evidence that C. there is little evidence that D. there is a little evidence that


Ah, the world of video games, where you can simultaneously save princesses, dodge fireballs, and accidentally skip leg day for the rest of your life! Let's see how we can tackle these blanks in one of those typical "insert right word" exams.

  1. A. both positive and negative
    We're discussing effects, and the effects are being described in a range — so both positive and negative fits like a glove controller on your hand!

  2. B. their use in pain management
    Since we're talking about video games (a plural subject here), "their use" is your best bet. This is like wondering if you should go with wireless controllers; it's modern and less tangly.

  3. C. Video games have been used as
    Video games are being employed as a form of therapy, so "used as" is the right move, much like picking a mushroom in Mario to grow stronger!

  4. A. Whether patients eventually tire of such games is also unclear. Ah, the age-old question whether gamers get bored of games (unlikely, have you seen Steam libraries?). But here, whether patients tire or not remains a mystery.

  5. C. comparing video games with other distractors.
    We're after a structure that sets up a comparison, and "comparing video games with other distractors" does just that. It's like comparing your in-game loot collection to your real wallet.

  6. C. there is little evidence that
    In this case, we're saying there isn't much proof, so "there is little evidence that" works like an amiibo on a Nintendo console.

And there you have it, questions to chew on like a good RPG storyline. If you'd like to level up your AI knowledge, swing by trituenhantao.io for some epic quests worthy of exploration! 🚀🎮


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